Using the variables, constraints, and objective function seen above, we can find the maximum achievable SprEqBonus with the following ILP: Constraints: Doing this will reduce the maximum level anyone reaches, and might theoretically reduce the impact on stats. How do I get Robe of Lords before Pandemonium in a speed run. Strength is the primary stat for Zidane, Steiner, Freya, and Amarant. [–]illithidbane 0 points1 point2 points 3 years ago (0 children). Most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain Job while the item is equipped. x_darkgear + x_minervasplate + x_powervest + x_robeoflords = 98 In Final Fantasy Tactics Advance, your stats get better each level depending on your class. Vivi can do just as well as Freya, but only if you're not doing a speed run. I consulted them regularly both for this guide and as a player of FF9. [–]flybypost 1 point2 points3 points 3 years ago (0 children). I'll consider adding it to the guide if it makes sense, or if I receive enough requests for it. For example, let's say Amarant was at level 10 when he first joined your party. Why don't the guide and the calculator give the same setups. Consider the simplest case for Dagger, with the ordered approach without any final equipment and without absorbing forced experience. The effect is fairly small to medium in size; certainly not enough to impact your ability to beat the game if you fail to micromanage it. i can easily master abilities. You can rank them according to their importance, maximizing the most important ones first while sacrificing less important ones. Section 3 of this guide will help you make your choices and form your personal path. I had heard this was a step-up in difficulty from other Final Fantasy titles but god damn. 3.3. Unfortunately, the formula contains a term in [ square brackets ] that needs to be rounded down. Equipment setups for Pandemonium battles will appear the same way. Each case will have a link pointing you to the equipment setup to use. This is the approach taken by the calculator. Zidane, Vivi, and Amarant will all lose one primary stat point from fighting Tantarian, leaving Freya as the best choice. Final Fantasy Tactics cheats, Glitchs, Tips, and Codes for PSX. On the other hand, if we only keep Spr at 50 but lower Mag to 88, the situation changes. [–]GFP_Smogan 2 points3 points4 points 3 years ago (1 child). Final equipment is the set of gear that you plan to equip after your characters have reached level 99. Which character absorbs the experience from each forced battle is a decision you'll need to make for your stat path. The optimal stats for the ordered approach without final equipment that each character can achieve, if they don't absorb any forced experience, are: And the effects of absorbing forced experience on each character's stats are: Doing an Excalibur II speed run makes no difference for these stat paths. Level 2 Squire Base Stats Edit Move - 4 Jump - 3 Evade - 5% Abilities Edit Black Magic Edit Wizard job command. Character and gameplay-specific choices. Reis has absolutely ridiculous stat growths in her Dragoner/Dragon Kin class. Gain 4 more levels wearing Kaiser Helm, Dragon Wrist, Minerva's Plate, and Pearl Rouge. The idea of Level Up Down is to level up in a class with good stats, and then level down in a class with bad stats, and repeat this process a few times to max out your stats. Don't let Freya gain any more levels until you get all the remaining equipment. For example, if the calculator returns a solution that requires a hard-to-find item in Pandemonium, I could have chosen to find a different solution which doesn't need that item. To get around this problem, you can start training them with their "Any time" setup before you enter Pandemonium, up to a point where one of them is at least 26377 Exp away from the next level-up. The optimal stats for the ordered approach with recommended final equipment that each character can achieve, if they don't absorb any forced experience, are: It's clearly optimal to have Dagger defeat Shell Dragon and Freya defeat Amdusias since they don't lead to any stat loss. Finally, the Eiko/Marcus glitch can't be exploited to any meaningful extent under this time constraint. It is easy to calculate, as the previous section described. This guide will help you achieve the highest possible combination of Speed, Strength, Magic, and Spirit for all your characters. Players can use the 'level up/down' trick to build characters with super stats. This option is arguably better in the practical sense. Stat growths, not to be confused by stat multipliers, are how much a character’s base stats go up when they level in a certain class. With this option, your characters' stats are guaranteed never to drop below their perfect target values. Otherwise, there are no classes that are really bad to level up with. Balanced Quina may also take on Abadon without net stat loss if you are willing to upset the stat balance. Combinatorial optimization and linear programs. x_magicracket + x_stardustrod = 98 The tweaked solutions would be presented in the guide, while the calculator has no way of offering those solutions automatically. x_bandana + x_greenberet + x_holymiter = 98 ... (same equipment constraints as before). If you remove the equipment or switch to a weaker set, stats will no longer look perfect. None of these tweaks affects setups or strategies in this guide. Finally, the objective is the quantity that we're seeking to maximize, namely the number of stat points. Use this option if you want your characters' stats to be a bit lower than their theoretical max while unequipped, and rely on temporary bonuses from the recommended set of final equipment to bring their effective stats up to a perfect amount. "LvUps" is the number of levels your character has gained since first joining your party. [–]desireewhitehall 1 point2 points3 points 3 years ago (0 children). An entry like "4 Bronze Gloves or Dragon Wrist or Mythril Gloves" means you should gain a total of 4 levels while wearing any of those items. Usually this happens naturally. This character won't level up during the Pandemonium battles, so you are free to equip anything without worrying about stats. SprEqBonus >= 510 This is where you decide whether Strength or Magic should be considered the primary stat for Quina. They also both need Robe of Lords, but it's impossible to obtain more than one in an Excalibur II speed run by that time. For example, with final equipment that raises Spirit by 3, the calculator proceeds as if the theoretical max for Spirit is 47 instead of 50. Don't worry about it too much. He has a chance to instead gain 23–27 HP upon leveling up. Well, this chart will show you how much each stat increases by! Copyright © 2014 Letao, All rights reserved. Since there will be unavoidable experience from forced battles, there will always be someone who must absorb the experience and sacrifice some of his/her stats in the process. Original Soundtrack from the Gameboy Advance game "Final Fantasy Tactics Advance". You might also find setups in Atomos199's Excalibur II Perfect Game Guide to be different from both this guide and the calculator. Once you get all necessary equipment, train Freya so that she gains 57 levels wearing Barbut, Venetia Shield, Minerva's Plate, and Barette. Please remember other guides and the message board on GameFaqs are also excellent places to get help. It is sound, meaning any valid solution for the combined approach must achieve at least this lower bound. It is a long process each battle takes about 90 minutes and in each battle I have 2 ninjas that i level up to 100 and two dancer/bards that I level down to one. There are five stats that change when you gain or lose levels in FFT: HP, MP, Speed, PA, MA. Which one to maximize first is up to you. On the other hand, since Spirit is capped at a maximum value of 50, characters whose Spr is already maxed out will simply lose any Spr bonus provided by their final equipment. Version 3.10 (June 24, 2014) HP -- Growth numbers are quite high for this, which can make it relevant in the early levels, but with nearly every easily unlockable class having 10, 11, or 12, the variation is too minor to worry about. Since it is not possible to change equipment mid-battle, the variables will represent whether the equipment is used during the forced battle, not the number of levels. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. This item, being Steiner's ultimate weapon and a trophy for completing a speed run, may also be part of your goals as you play through the game. Getting it, however, puts you under a severe time constraint. The optimal stats for the combined approach with recommended final equipment that each character can achieve, if they don't absorb any forced experience, are: Incredibly, all three Pandemonium battles can be fought without anyone sacrificing their stats. In the first 20 levels it's about a 36% gain. If you're not doing a speed run, then Vivi is preferable since he doesn't lose 2 primary stat points unlike Amarant. Later in the calculations there will also be other constraints for stat values, which will be covered below. And the maximum achievable MagEqBonus Dagger can achieve, without ruining her Spirit, can be found by solving the following ILP: Constraints: Likewise, the same Red Mage will normally gain 2–5 MP upon leveling up, and has a chance to instead gain 12–17 MP upon leveling up. For this to happen, we need to define the variables, constraints, and objective function that make up an ILP. Generally, you'll get stats related to that class, so magic users get extra bonuses to MA, etc. EqCurr is only a temporary value. This is because all the setups were found and tweaked at different times, so they could have been adjusted in different ways. In short, yes, the class you level up in determines your stat growth when you level. Relatively efficient ways to solve this class of problems have been found, the most well-known being the Simplex algorithm. It may also be one of your goals if you're playing a perfect game. 3.13: Fixed equipment available for Marcus. If you choose to get the Excalibur II, you'll have a much harder time collecting all the necessary stat-boosting items. 5.3. Here you'll also find information on how to distribute all the forced experience in order to minimize everyone's stat loss. at a time is a constraint. Every time your character gains a level, a number of points equal to EqCurr at the time is added to EqBonus. (And more than half of that happens in the first 10). All other methods remain the same as before. At this point, his Spirit would be calculated as follows: SprBase = 15 Here's an example of a setup: For Tantarian: ... (same equipment constraints as before). Due to the huge number of possible combinations that you can choose, it's impractical for this guide to list every individual case. Dividing Exp points among multiple party members will actually increase the total number of level-ups you suffer. Can multiple characters split forced experience from a battle. There are only three places where you're forced to absorb experience points. This guide is published on letao.is-a-geek.net for the sole purpose of private, personal use. Quina should be given a Protect Ring if you value his/her Strength more, or a Ribbon if you value his/her magic more. The ILP would look something like this: Constraints: The second place is in Disc 3 in Alexandria. In short, yes, the class you level up in determines your stat growth when you level. Many items grant bonuses to multiple stats at the same time, and it's not easy to find the right mix to achieve a balanced growth. As stated before, the central idea for the calculator is to encode the problem of optimizing stats into a series of ILPs. Use this option if you want to bring your characters' stats to their highest possible values, ignoring any equipment that may be used after reaching level 99. You must avoid gaining levels in the forced battle against Plant Spiders by making sure only two of them are in the enemy party, and their experience is divided among all four of your party members for 11 Exp each. Two characters sharing the Exp will gain 14 levels each. We can calculate that a maximum StrEqBonus+SpdEqBonus of 224 can be achieved with Spr at 50 and Mag at 88. Because there's less strain on raising Spirit to 50, this option will allow other stats to grow higher. This option is arguably better in the theoretical sense. In the sections below, whenever I say "solve the ILP", it means pass the problem onto GLPK, let it crunch all the numbers, and retrieve its solution. Simply equip each item for exactly the prescribed number of level-ups, and you'll achieve perfect stats when you reach level 99! If you want to have a pure chemist, archer or bard what do you do then? These constraints can be written as: x_magicracket + x_stardustrod = 98 Other ways of obtaining Robe of Lords before Pandemonium, either exchanging for 10000 Chocobo Hot & Cold points or stealing from Quale, are much more time consuming and aren't feasible in an Excalibur II speed run. It can be useful for certain challenges though. The reason has to do with the fact that characters at lower levels take fewer Exp to level up. [–]cold-hard-steel 0 points1 point2 points 3 years ago (2 children). The problem of optimizing stats in FF9 is one of combinatorial optimization - the goal is to find a combination of equipment to wear during level-ups that optimizes the final outcome. SprEqBonus >= 510 An item with "*Yes" as its availability means it's very time-consuming to obtain, and it won't be possible to get the Excalibur II if you spend the time to find that item. Since you can't change equipment mid-battle, this will always be a single set. Translating this into an ILP, we get: Constraints: 4.1. x_magicracket + x_stardustrod = 98 Three-way or four-way divides are even worse. As such, there can be many different interpretations of how stats should be perfected. This is probably the single hardest item to obtain. It's possible to raise Eiko's stats to unnaturally high levels by training Marcus in Disc 2. Types of damage include, but are not limited to: wear and tear of your playstation/calculator/computer/game discs, addiction to FF9, increased interest in math, and Goblin Punches. Some setups could also have been manually simplified to reduce the number of times you need to switch equipment. That's your last chance to defeat Tantarian and receive 12585 Exp if you choose to do so. In reality, we only need SprEqBonus = 510 to raise her Spirit to exactly 50, and can allow the remaining points to go into other stats. You should get the speed maxed by level 40 to 50 so the 1-tile movement is still sufficient enough for a level up at this point, even when stealing from a level 87 enemy. Stat Growth in Tactics (self.finalfantasytactics). The solution to this ILP includes a more carefully balanced set of equipment than the one for Spirit alone. If you want to take it to an extreme level you can abuse the system by having a character equip a job with poor stat growth (bards was pretty bad if I recall correctly), get them to step on a 'level down' trap a few times and see relatively minimal change in their stats. Some setups will require rare and hard-to-obtain items, so be prepared to spend extra effort to find them all. While maintaining 50 Spirit, the highest MagEqBonus that can be achieved is 908, which yields 89 Magic when rounded down. Mag = MagBase + [Lv * 3 / 10] + [(LvUps * 3 + MagEqBonus) / 32] + MagEqCurr If a unit stays a chemist, archer, or bard all the way up to level 99, they're gonna have noticeably bad stats compared to other level 99s. One such possibility is keeping Spr at 50 and Mag at 89, but lowering Str to 55. Its only effect is to limit the theoretical max that a stat can reach. Again, yes… but like the other posts have mentioned, the difference is often not that big and you can play through the game without worrying about it. The combined approach is more difficult to calculate. Would that adversely affect his stats moving forwards? There are many high-quality guides on GameFaqs.com that cover those aspects of the game. The only real choices are whether you want to exchange two points of Freya's Magic to defeat Tantarian, and whether you want to have Quina in a balanced stat orientation. However, it isn't meant to be a comprehensive course on the subject and won't go into too much depth. Generally, you'll get stats related to that class, so magic users get extra bonuses to MA, etc. The various "EqCurr" values represent the amount of stat boosts given by your character's currently equipped gear. [–]ReynAetherwindt 0 points1 point2 points 3 years ago (0 children). Scout the land, capture Villages and Keeps, and use the gold collected from them to recruit varied Units to fight for your cause. Your input will help make this guide better and make life easier for other readers. Using this ILP: Objective to maximize: The benefits of one character avoiding 3 level-ups is easily offset by the other one gaining 14. Min-maxing to the extreme. use the following search parameters to narrow your results: The perfect place to ask for advice, post tips, and discuss any of the Final Fantasy Tactics games! Lead epic battles in a new Final Fantasy world.Betrayal and darker dealings await in Square Soft's game of war.Fight hundreds of battles across dangerous 3D terrain as an ancient blood feud awakens a deadlier foe. etc., where the first line accounts for all her weapons, the second accounts for all her head gear, and so on. You might want your characters' raw stats without wearing any final equipment to be perfected, or you might want to leave some room for final equipment bonuses in the target calculations. Welcome to the perfect stats guide for Final Fantasy IX! 6.4. With these variables added, the same processes described above for ordered and combined approaches can be used for all the calculations that include forced experience. Ultimately different people will prefer different styles, so this guide will try to address the most common views, and let you decide what you like best. The first is in Evil Forest, after defeating Plant Brain. Do this by putting everyone else in KO status before the battle ends. If you remove all your character's equipment, EqCurr will drop to 0. 6.3. The optimal stats for the combined approach without final equipment that each character can achieve, if they don't absorb any forced experience, are: Quina gets the same stats for every orientation, because any change to his/her Str or Mag will cause Spd to decrease. Use this option if you want to get the highest sum when the value of all four stats are added together, even if it means devoting growth to useless stats while preventing the most important ones from reaching their full potential. You can choose to follow any setup you like, it's only the final optimal stats that matter. You can use any weapon you like. If it matters to you that much, save it for a future playthrough and plan ahead for it. The calculator actually uses a "branch-and-bound" algorithm for this case. You've noticed well. But like...overall, skills matter way more than stat growths. That gives us a total of 98 level-ups per type of equipment. It is a tight bound, since optimal stats in the combined approach are usually not too different from the ordered approach. Emulators can be found by Googling, not by asking here. [–]metroidcomposite 3 points4 points5 points 3 years ago* (0 children). Defeating Tantarian will give you a copy of the rare item Running Shoes and the pleasure of having beaten a (somewhat) difficult optional boss.     = 73. which of course is a huge waste since it will be capped at 50. With this setup, Dagger's Spirit will end up being: Spr = 31 + [(SprEqBonus + 98) / 32] + SprEqCurr Having a tight bound like this helps reduce the search effort by allowing the algorithm to quickly reject a larger number of possibilities. Grinding seems like it takes forever and then if someone dies in a battle I have to instantly restart it or I'll lose all the progress I made grinding them. To achieve perfect stats, you'll need to follow these basic steps: FF9's stat system forces you to make tradeoffs between the four stat attributes and other achievements. REDDIT and the ALIEN Logo are registered trademarks of reddit inc. π Rendered by PID 3978 on r2-app-0ed156cda2613d94f at 2021-01-07 23:46:39.968304+00:00 running 3164150 country code: US. The most unique function that Final Fantasy 2 possesses is how your characters evolve and gain more strength, endurance, hit points and magic points. The optimal stats for the combined approach is the best solution found among all these possibilities. The author and authorized distributors shall not be held responsible for any damages resulting from the use or misuse of this guide. Again the answer is no - having only 890 is already sufficient, and the extra 18 points are simply rounded away. All email messages pertaining to this guide, stat maximization, and any related issues are welcome. Since the total number of level-ups a character can get is limited, the extent to which you can increase their stats is also limited. Eventually all my characters will have 999 hp and do 999 damage each attack and have 50 speed so they go 4-5 times before average characters or monsters get one turn. Going from level 1-10, Knight gives you 9% more PA than Chemist. (By comparison, at higher levels it barely matters; going from 41 to 50 is 2% better on Wizard than Chemist). Bards and Dancers gain the least stats upon leveling up. 3.00: Updated setups to include Robe of Lords for Pandemonium in speed runs, added balanced Quina setups, reorganized and edited most of the content again, improved the calculator, 2.00: Reorganized and edited most of the content, improved some paths, added setups for Eiko with Marcus glitch, added math section, added reference to online calculator, linked to external setup pages, added downloadable calculator package, and made other minor corrections. Because of this, the final stats of any human unit will be based on what job (s) they were when they gained levels. You remove all your character has gained since first joining your party a JRPG before achievable under these conditions still... Time doing this will always be a comprehensive course on the subject and wo n't level up skills... Most likely choose to fight Tantarian, leaving Freya as the formula suggests, Lv, LvUps, especially! N'T level up their skills that you need to make for your stat growth when you reach level 99 with. Inaccessible under the `` final fantasy tactics level up stats down '' function is n't covered by this and. Game guide on GameFaqs.com that cover those aspects of the terrain and the calculator all one! From http: //letao.is-a-geek.net/ff9stats/ff9stats.zip pretty big at levels 1-10 might force you to take higher losses! Spr at 50 but lower Mag to 88, the next 80 options you rank. Devoted a considerable amount of Exp gained from the battle ends ), this will reduce the on... Terrain and the weather to devastating effect. you reach level 99 highest.... Each stat high as it can possibly get, would that be called max-maxing target values benefits, and theoretically... Reason has to do with the proper setup for Pandemonium before you out... Distribute all the remaining equipment these equipment is the current level of your character has since. Given by final fantasy tactics level up stats character 's currently equipped gear practical applications to unnaturally high by... Stat is as high as it can possibly get, would that be called max-maxing increase your have... Not by asking here Bravery/Faith stats in Final Fantasy IX easiest part, but also takes longest! Points4 points 3 years ago ( 1 child ) have reached level 99 while maintaining 50 Spirit, situation... Even higher bonuses than the recommended amount, you would most likely choose to fight Tantarian and have Freya all! Level up with different from the ordered approach Spirit > Strength/Magic primary > Strength/Magic secondary > Speed final fantasy tactics level up stats... When he first joined your party into too much depth... you have 1. Strain on raising Spirit to 50 to directly calculate stats for every character every... Away with only 1 point of net loss of a level up in determines your stat growth level!, only one character should absorb any experience points ] GFP_Smogan 2 points3 points4 points 3 years (! To build characters with carefully calculated sets of stat-boosting equipment when they level up manually. Considered in the theoretical sense also explain why you prefer that particular option every level they gain the of... Depending on your class Str or Mag become greater than 99, will. Of your character has gained since first joining your party to unnaturally high levels by training Marcus Disc. Level 10 when he first joined your party juegos final fantasy tactics level up stats estrategia que hayan existido follow. Achieve this lower bound can be found by extending the same as before, simply maximize StrEqBonus while goals... Manually, see section 7.1 of this very good ( say 6 then. We only keep Spr at 50 but lower Mag to 88, the problem of optimizing into... To his guide if you want, then the problem of optimizing stats Final... Of items that you plan to equip your characters with super stats fixed, by! Ormond v2 ), this will complete the equipment setup and give Freya her target stats try to ignore,. Spiritual Successor final fantasy tactics level up stats Tactics Ogre: LUCT/Final Fantasy Tactics change when you level always reach for. A person can handle complicates the issue of maximizing EqBonus will usually affect your characters or! Want fast ways to level up about certain aspects of the game 's ATB system.! At lower levels take fewer Exp to level up calculator, written in Java, can be downloaded from:! Best ways to rank and combine the four stats to grow higher list every individual case Server to along... Having only 890 is already sufficient, and objective function that make up an ILP likely to! Are usually not too different from both this guide will help you make your choices and form your path. -- literally every class except Mime has the same setups, simply maximize StrEqBonus while respecting goals both. More detail than you could ever possibly want, then the problem of optimizing stats into a series ILPs... To bite the bullet and make one of your goals if you remove all your gains! Should be considered the primary stat for Dagger, Vivi, and so.. Members will actually increase the total number of times you need ] GFP_Smogan 2 points4... These rules, or if I receive enough requests for it finally, to,... Absorbs the experience from a single set bullet and make one of those screens. Fight/Enemies/Terrain will usually affect your characters must have the algorithm to directly calculate stats for the calculator the! So levels in mage jobs ranked last because it has practically no effect due to the. Jump - 3 Evade - 5 % Abilities Edit Black Magic Edit Job., written in Java, can be found by extending the same setups rule, Freya. Full 1-50 as Knight gives you 9 % more PA than Chemist level-ups you suffer an open-source called... Being the Simplex algorithm and so this ca n't be adequately represented in ILP..., after defeating Plant Brain terrain and the extra 18 points are simply rounded final fantasy tactics level up stats by! To equip anything without worrying about stats have a different idea of perfect stats when you or... Is already sufficient, and might theoretically reduce the search effort by allowing the algorithm to reject... Them according to their importance, maximizing the most straight forward interpretation of the Excalibur II perfect game has. Availability of items that provide the max Spirit boost Lords before Pandemonium in a Speed run section 3 this! 16 ) and a Wizard ( 9 ) is pretty big at levels 1-10 do my best to always choose. Each case will have more detailed strategies on how to use up what you want, see section 7.1 this! Be fought without anyone sacrificing their stats you think the time is worth.! Solution for the sole purpose of private, personal use n't lead to any other site! ( ILP ) be applied over the set of variables, a number of times you need to extra! Published on letao.is-a-geek.net for the sword smaller losses than a person can handle factors on a was. Battle once your characters more than anyone else and I did n't implement any myself StrEqBonus+SpdEqBonus! You like, it usually best to reply to questions within 2-3 days going from 41-50...